![]() We sincerely hope you will join us on this journey and remember to visit the recently launched FAQ page. An opportunity to keep a legacy alive for some whilst providing future memories and friendships of The Realm Online community for years to come! We thank each past, present, and future player for this opportunity. We will be transparent about where we are currently and a timeline when With a team composed of individuals from diverse backgrounds, perspectives, and strengths, we have a solid foundation to harness each person's unique abilities and work together towards a common goal: bettering The Realm Online! While getting the game back online is our first priority, we have no plans of stopping there. On, boot up your PC, take a breath and allow the real world to slip away! Perhaps you just want to pull out that mouse, maybe put that headset They don’t fit in, or whose stressors are monumental and just need a little fun. Gaming and common interests have forged spaces for people who feel like The Realm Online community is one that stretches globally and allowsįriendships and bonds to be created. We are excited to announce that your feedback and ideas will have a space to be shared and reviewed by our team in the coming weeks and forward. ![]() In the forefront of our mind, we will continually be asking our team this:Īre we establishing and maintaining a sense of community with and for Although we are newcomers to The Realm community, we eagerly anticipated connecting with and learning from the community members. If you choice to believe in server identity, thats absolutely fine - i have no issue with that - but to outright claim that anyone who disagrees with your opinion is wrong and didnt play before CRZ is desperate, and a logical fallacy.We are excited to bring a breath of fresh air to this cherished game. My friend list through real id and communities has only GROWN, as i have access to more and more people to play with. The other thing people lean on is "oh but back in the day, i had a friends list of good people, thats all gone now!" Player1 would get booted from a guild for whatever reason, and they would be back in a new guild clearing the same content by the end of the day. The overwhelming majority of players do not give two shits what some other random player thinks of another random player.Įven top end guilds would poach players endlessly back and forth, and nothing happened. People spammed trade endlessly for years and nothing happened. 5 minutes later their raid was full, they ran the content, ninjad the loot, and nothing happened. Sure, a few would spam in trade "but but but, this person is a ninja! dont group with them!". People formed ninja raids all through vanilla, bc, wrath - nothing stopped them. All these stories of people being chased off realms, forced to roll new characters on new servers, swapping factions - all pure fabrication in the heads of the people who honestly thought there QQ spam in trade actually resulted in anything other than looking like a pathetic little child crying that their brother stole their favorite toy. It only existed for those who wanted it to - those who bought into the concept. Experience real interactions with real people. For many people the concept of server identity was garbage right from day 1. Make friends and join groups of players to take down harder monsters, wage war on others or build alliances. Runes allow you to deal sustained nature damage and heal allies. It pains me that people genuinely think like this. Free to play indie MMORPG for Android and PC. ![]() Anyone that argues against this never played WoW before these things.LoL - this is just one huge logical fallacy. CRZ and realm connections killed server identity.
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